Rules of engagement
01 Spin for your theme
Before each mission, spin the reels. Each Helldiver gets one theme.
Squad Fate Wheel (optional): if it's on, the wheel spins first. Red (a 1 in 4 chance) gives the whole squad one shared theme.
02 Stay on theme
At least 2 of your 3 equipment slots (primary, secondary, throwable) must match your theme. Want it harder? Make it all 3.
Any slot that isn't on theme must use that slot's fallback . Nothing else is allowed:
Primary Liberator
Secondary Peacemaker or Stim Pistol
Throwable Frag Grenade
If your theme has no option at all for a slot, take the fallback. It counts as on theme for that slot.
03 Armor, boosters and mechs
Unless your theme says otherwise, every armor passive and booster is fair game .
Style points to anyone who brings a booster that fits the theme.
Mechs are allowed , and for some categories they're recommended.
04 Have fun with it
Your squad decides what counts as on theme. Creative, ridiculous reasoning is encouraged. The funnier the justification, the better.
Example: the One-Two counts for “100 Seconds or Less” because 12 is less than 100.
Clarifications
Weapons found during a mission can be picked up and used.
A Supply Backpack may be used with the AMR, Speargun, Railgun, Grenade Launcher or Epoch.
Ready
Press Spin all to assign categories
Category pool
Untick a category to take it off the reels for this browser. The full list for everyone comes from categories.csv.